| The Fleche' is unquestionably a different
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| | rear foot simply shoves off as hard as it
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| attack. As its namesake infers (fleche',
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| | can. No holding back. If you have any
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| French for the arrow) this attack's
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| | hesitation regarding the attack, then
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| advantages are speed, surprise and
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| | don't launch it. The fleche' requires
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| difficulty in defending. The drawbacks
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| | complete commitment.
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| are simple...you get one (sometimes two)
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| | As the rear foot is shoving away with all
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| shots and you had better make them count.
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| | of its might, the forward foot prepares
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| The fleche' is the famed attack seen in
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| | to catch the body as it thrusts forward.
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| so many photos, films and posters
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| | However, instead of the forward foot
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| describing the excitement of fencing. It
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| | landing on the heel in front of the body
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| is the all-or-nothing, running attack
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| | to stop and control the momentum, it
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| where the attacking fencer literally
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| | continues the forward run. You are simply
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| throws him/herself at the opponent (in a
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| | running, after all, toward your opponent.
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| controlled and precise manner, of
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| | As soon as the rear foot has extended
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| course.) This attack, when launched
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| | completely and has no more push to begin,
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| appropriately, is extraordinarily fast
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| | the forward foot simply continues the
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| and surprising, and when executed poorly
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| | push and the launch toward the defender,
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| is a suicide run.
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| | etc., etc., until you have passed the
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| A slightly exaggerated fleche' start
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| | opponent. Think of the fleche' as a 3
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| compliments USFA Logo Although this
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| | yard dash. One technique to understand
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| graphic of a fleche' (compliments of the
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| | the forward motion is to visualize your
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| USFA logo) is slightly exaggerated, it
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| | most prized possession tipping backward
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| does accurately demonstrate the beginning
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| | over a cliff, and you have 1/2 second to
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| movements of a fleche', as well as the
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| | cover the 10 feet to catch it. Although,
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| necessary intensity to the attack. The
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| | a fleche should never end in a face plant
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| front leg of this fencer would be coming
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| | (forward fall), you should only just
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| forward to continue the running motion
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| | barely be recovering to your feet at each
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| with as much speed as possible.
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| | step.
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| The premise for the surprise in the
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| | Again, I must emphasize that there can be
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| attack is that a fencer can close
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| | NO collision with the opponent. You must
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| distance at a phenomenal rate. As we
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| | calculate your run to pass the opponent
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| mentioned in the earlier lessons,
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| | to his/her front or rear. It doesn't
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| competing fencers are constantly vying
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| | matter which, but the middle will lose
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| for the correct fencing distance. This
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| | you the point. There are also other
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| distance is defined as close enough to
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| | considerations. As you are attacking,
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| launch an attack, yet distant enough to
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| | your opponent is defending. He or she may
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| be out of reach of the opponent. In order
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| | still displace the target, parry and
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| to "maintain" fencing distance, the
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| | riposte against you...and your back IS
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| competitors, actually, constantly advance
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| | target.
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| and retreat in an attempt to move into
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| | One of the greatest difficulties of the
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| and out of range as it is advantageous to
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| | fleche' is calculating your attacks and
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| them.
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| | counter-attacks as the distance is
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| The fleche' disrupts this constant
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| | closed. Although you always lead with the
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| jockeying for position by suddenly
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| | blade, you are absolutely free to
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| closing an enormous amount of distance
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| | disengage, coupe' (see previous lessons)
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| (in fencing terms) when the opponent is
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| | and otherwise try to feint during the
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| complacent in the belief that he or she
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| | attack to avoid the parry and riposte by
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| is safely out of range from an attack.
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| | the opponent. Conversely, you must be
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| The attacking fencer will suddenly close
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| | calculating what you will do both if you
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| two and sometimes three blade lengths in
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| | hit and if you miss.
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| a single controlled fleche' to score the
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| | Start with the miss. As you attack, you
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| point while the opponent is busy
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| | opponent will do everything possible to
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| contemplating their next approach.
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| | parry and riposte the attack. You are
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| The motions of the fleche' are simple,
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| | actually in an extremely vulnerable
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| yet vital to the speed of the attack: 1.
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| | position. If the attack is successfully
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| As with all attacks, the fleche' is
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| | thwarted, you are off balance, running
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| started with the blade. Remember, the
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| | toward your doom like a madman with an
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| fleche' is named for the arrow for a
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| | extremely exposed back. Although, the
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| reason. Envision the blade suddenly
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| | bout is halted as soon as your shoulder
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| launching itself toward the target area
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| | passes the opponent's shoulders, that
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| of the opponent, irrevocably drawn to it
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| | leaves a horrifyingly long time for a
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| at the speed of light.
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| | riposte to your chest and back.
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| 2. With other attacks, such as a simple
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| | Prepare in your mind, before and during
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| attack or lunge, when the blade reaches
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| | the attack, from where you think the
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| its' farthest extent (i.e., the end of
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| | riposte will come in the instance you
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| your arm) the attack is either completed
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| | miss. Some of this determination can be
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| and a withdraw started, or followed by a
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| | controlled by you and your body position.
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| lunge which then is completed with a
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| | If you are passing to the right of the
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| recovery (withdrawal.) In the fleche',
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| | opponent (past his/her sword arm) for
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| the blade does not reach the end of the
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| | example, it will be difficult to
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| attack. Instead the body follows the
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| | impossible for him/her to riposte the
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| sword towards the opponent, almost as if
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| | chest. The back is nearly the only
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| you were going to launch yourself through
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| | target. As you attack, prepare which
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| the air behind the blade, toward the
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| | parry you will end with once it has
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| defender.
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| | become apparent the attack has missed.
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| 3. As most of us have yet to master the
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| | Unfortunately, this parry is an exception
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| art of flight, at the latest possible
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| | to the other parries. With other parries,
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| moment, we get our forward foot under us
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| | it is best to wait until the opponent has
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| again and start a running action,
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| | committed him/herself to a line of attack
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| continuing to launch ourselves toward the
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| | and then defend against it. In a fleche'
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| opponent.
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| | there will be little time for
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| 4. We continue thusly, until we have
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| | confirmations. Choose your best bet from
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| passed the opponent altogether, having
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| | attack and use it. If you guess wrong,
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| either scored a point or failed in the
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| | you lose.
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| attack completely.
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| | Next, you must decide what you will do if
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| Simple in concept, but the details of a
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| | you succeed. Again, this is little
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| fleche' are extremely important, not just
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| | thought about with standard attacks,
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| for the success of the attack but to
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| | however if the fleche' has been executed
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| avoid being scored against as well as
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| | properly, you should be unable to stop
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| possibly penalized if the attack is badly
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| | your forward motion once the point has
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| done. I need to mention here that the
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| | landed. Judges frown on driving the tip
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| fleche' is not an attack to do often, nor
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| | of your blade so hard against the
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| carelessly. As this is the only attack
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| | opponent that the blade bends or breaks.
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| where you are literally "throwing"
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| | This is a realistic concern as most
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| yourself towards your opponent, collision
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| | judges will give a lot of leniency with a
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| is a powerful risk. If you end up
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| | fleche' and allow the blade a pretty
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| colliding at the end of a fleche', you
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| | significant bend (I have seen blades go
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| will receive a penalty card (yellow for
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| | to 90 degrees) however if the judge feels
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| first offense, red for second, black for
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| | you did little to curb the "press" of the
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| third.) If the judge determines you were
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| | blade, or your blade breaks, they will
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| careless or intentionally hurtful in the
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| | likely have little mercy, take the point
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| attack, or you actually injure an
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| | and assign penalties.
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| opponent, you will receive a black card
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| | One more quick note which will likely
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| (loss of the bout) and possibly be
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| | strike off a discussion of itself. The
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| expelled from the tournament. Herein lies
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| | Olympic committee has decided that Sabre'
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| the importance of maintaining control
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| | fencing was too fast to observe correctly
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| throughout the attack.
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| | and too many fleche's were being used
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| When attempting a fleche', the first most
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| | (thus destroying the spectator
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| important aspect is again timing and
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| | potential.) In response to this, and
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| distance. Although a fleche' can close
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| | threats that fencing would be taken out
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| distance rapidly, a poorly executed
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| | of the Olympics, the USFA decided to
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| fleche' or one started too far away will
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| | disallow the fleche' in Sabre. They
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| be easily defended against as there is
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| | accomplished this by disallowing the rear
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| little room for modification to the
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| | foot from crossing in front of the
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| attack once it is committed to.
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| | forward foot. This makes it a little
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| The second aspect to the fleche' is the
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| | difficult to run and thus kills the
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| speed. To gain the greatest speed
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| | attack. Although, there are alternatives
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| benefit, the blade must be the leading
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| | to cover ground quickly with the Sabre',
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| component. Not only does the blade give
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| | this still (the rule was made about 5-6
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| you a line of defense (don't lead with
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| | years ago) generates a lot of controversy
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| your chin, as it were) but it is the
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| | amongst fencers.
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| inspiration behind the rest of the
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| | Here we have learned the "basics"
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| motion. The blade needs to move as an
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| | regarding the fleche'. Later we will
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| arrow toward the target, the body needs
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| | expand upon this with different
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| to follow as if you were attempting to
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| | variations of attacks to complete during
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| catch the arrow in flight…as it travels
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| | the fleche', and after the fleche' in the
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| away from you. To accomplish this, the
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| | instance that the original attack fails.
|